EBGeometry
Getting started
Obtaining EBGeometry
Quickstart
Building
SIMD acceleration
Configuration options
History and acknowledgements
Concepts
Geometry representations
Half-edge meshes (DCEL)
Bounding volume hierarchies
Rays and segments
Exact ray tracing
Sphere tracing
Rendering
Point clouds
Octree
Constructive solid geometry
The tape
Which part: the deciding primitive
Triangle meshes
Implementation
Overview
Memory model
Running queries on a GPU
Vector types
Geometries
DCEL
BVH
Ray queries
The renderer and the viewer
Point clouds
Octree subdivision
Reading data
SIMD-accelerated classes
Examples
Overview
Shapes
Basic CSG
Smooth CSG
Transforms
Repetition
Value operations
Fused CSG
MeshSDF
CSG with a mesh
Shell extraction
Materials
NestedBVH
ManyObjects
Packed spheres
PointClouds
BVHTraversal
RayTracing
OctreeBoundingVolume
CustomShape
Twist
HostTuning
DeviceTuning
BuildBVH
Integrations
Contributing and testing
Overview
Running the unit tests locally
Performance testing
Continuous integration
Contribution guidelines
References
Bibliography
EBGeometry
Index
Index