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EBGeometry
Compact, header-only C++ library for fast evaluation of signed distance functions
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The mesh's arrays as offsets into its pool, with no location: what another pool-resident object stores when it holds this mesh (see PoolHandle). More...
#include <EBGeometry_DCEL_Mesh.hpp>

Public Attributes | |
| SearchAlgorithm | m_algorithm = SearchAlgorithm::Direct2 |
| Search algorithm used by signed distance queries. | |
| PODVector< Vertex > | m_vertices |
| Vertices. | |
| PODVector< Edge > | m_edges |
| Half-edges. | |
| PODVector< Face > | m_faces |
| Faces. | |
The mesh's arrays as offsets into its pool, with no location: what another pool-resident object stores when it holds this mesh (see PoolHandle).