Implicit function whose interior is a smoothly blended intersection of all input function interiors.
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| SmoothIntersectionIF ()=delete |
| | Disallowed, use the full constructor.
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| | SmoothIntersectionIF (const std::shared_ptr< ImplicitFunction< T > > &a_implicitFunctionA, const std::shared_ptr< ImplicitFunction< T > > &a_implicitFunctionB, const T a_smoothLen, const std::function< T(const T &a, const T &b, const T &s)> &a_smoothMax=SmoothMax< T >) noexcept |
| | Constructs the smooth intersection of two implicit functions.
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| | SmoothIntersectionIF (const std::vector< std::shared_ptr< ImplicitFunction< T > > > &a_implicitFunctions, const T a_smoothLen, const std::function< T(const T &a, const T &b, const T &s)> &a_smoothMax=SmoothMax< T >) noexcept |
| | Constructs the smooth intersection of a list of implicit functions.
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| ~SmoothIntersectionIF () override=default |
| | Destructor.
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| T | value (const Vec3T< T > &a_point) const noexcept override |
| | Evaluates the smoothly blended signed distance at a_point.
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| ImplicitFunction ()=default |
| | Default constructor.
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virtual | ~ImplicitFunction ()=default |
| | Default destructor.
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| T | operator() (const Vec3T< T > &a_point) const noexcept |
| | Call operator — alternative signature for the value function.
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| template<class BV > |
| BV | approximateBoundingVolumeOctree (const Vec3T< T > &a_initialLowCorner, const Vec3T< T > &a_initialHighCorner, const unsigned int a_maxTreeDepth, const T &a_safety=0.0) const |
| | Compute an approximation to the bounding volume for the implicit surface using octree subdivision.
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template<
class T>
class EBGeometry::SmoothIntersectionIF< T >
Implicit function whose interior is a smoothly blended intersection of all input function interiors.
Replaces the sharp max of IntersectionIF with a smooth-maximum operator, yielding a C1 (or better) interface at intersection boundaries. Only the two largest values are blended; the blend region width is controlled by m_smoothLen.
- Template Parameters
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| T | Floating-point precision. |