EBGeometry
Compact, header-only C++ library for fast evaluation of signed distance functions
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Public Attributes | List of all members
EBGeometry::Render::Stats Struct Reference

What a render saw. More...

#include <EBGeometry_Render.hpp>

Public Attributes

uint64_t m_rays = 0
 Rays cast from the camera.
 
uint64_t m_hits = 0
 Rays that hit the shape.
 
uint64_t m_insideHits = 0
 Rays that hit the shape's surface from inside the solid (drawn tinted).
 
uint64_t m_unresolved = 0
 Rays whose march ran out of steps (drawn as misses; see HitStatus::Unresolved).
 
bool m_cameraInside = false
 Whether the eye is inside the solid: everything it sees is then seen from inside.
 
bool m_complete = true
 Whether every pixel was rendered: false when the render was canceled (see Renderer::render()).
 

Detailed Description

What a render saw.


The documentation for this struct was generated from the following file: