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EBGeometry
Compact, header-only C++ library for fast evaluation of signed distance functions
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What a render saw. More...
#include <EBGeometry_Render.hpp>
Public Attributes | |
| uint64_t | m_rays = 0 |
| Rays cast from the camera. | |
| uint64_t | m_hits = 0 |
| Rays that hit the shape. | |
| uint64_t | m_insideHits = 0 |
| Rays that hit the shape's surface from inside the solid (drawn tinted). | |
| uint64_t | m_unresolved = 0 |
| Rays whose march ran out of steps (drawn as misses; see HitStatus::Unresolved). | |
| bool | m_cameraInside = false |
| Whether the eye is inside the solid: everything it sees is then seen from inside. | |
| bool | m_complete = true |
| Whether every pixel was rendered: false when the render was canceled (see Renderer::render()). | |
What a render saw.