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EBGeometry
Compact, header-only C++ library for fast evaluation of signed distance functions
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Visit the children within the bound nearest first (smallest key first). The default: a nearest-primitive search or a closest-hit ray tightens its bound fastest this way. More...
#include <EBGeometry_BVHQuery.hpp>
Visit the children within the bound nearest first (smallest key first). The default: a nearest-primitive search or a closest-hit ray tightens its bound fastest this way.