EBGeometry
Compact, header-only C++ library for fast evaluation of signed distance functions
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EBGeometry::Vec3T< T > Member List

This is the complete list of members for EBGeometry::Vec3T< T >, including all inherited members.

cross(const Vec3T< T > &u) const noexceptEBGeometry::Vec3T< T >inline
dot(const Vec3T< T > &u) const noexceptEBGeometry::Vec3T< T >inline
infinity() noexceptEBGeometry::Vec3T< T >inlinestatic
length() const noexceptEBGeometry::Vec3T< T >inline
length2() const noexceptEBGeometry::Vec3T< T >inline
lessLX(const Vec3T< T > &u) const noexceptEBGeometry::Vec3T< T >inline
m_XEBGeometry::Vec3T< T >protected
max() noexceptEBGeometry::Vec3T< T >inlinestatic
maxDir(const bool a_doAbs) const noexceptEBGeometry::Vec3T< T >inline
min() noexceptEBGeometry::Vec3T< T >inlinestatic
minDir(const bool a_doAbs) const noexceptEBGeometry::Vec3T< T >inline
ones() noexceptEBGeometry::Vec3T< T >inlinestatic
operator!=(const Vec3T< T > &u) const noexceptEBGeometry::Vec3T< T >inline
operator*(const T &s) const noexceptEBGeometry::Vec3T< T >inline
operator*(const Vec3T< T > &s) const noexceptEBGeometry::Vec3T< T >inline
operator*=(const T &s) noexceptEBGeometry::Vec3T< T >inline
operator+(const Vec3T< T > &u) const noexceptEBGeometry::Vec3T< T >inline
operator+() const noexceptEBGeometry::Vec3T< T >inline
operator+=(const Vec3T< T > &u) noexceptEBGeometry::Vec3T< T >inline
operator-(const Vec3T< T > &u) const noexceptEBGeometry::Vec3T< T >inline
operator-() const noexceptEBGeometry::Vec3T< T >inline
operator-=(const Vec3T< T > &u) noexceptEBGeometry::Vec3T< T >inline
operator/(const T &s) const noexceptEBGeometry::Vec3T< T >inline
operator/(const Vec3T< T > &v) const noexceptEBGeometry::Vec3T< T >inline
operator/=(const T &s) noexceptEBGeometry::Vec3T< T >inline
operator<(const Vec3T< T > &u) const noexceptEBGeometry::Vec3T< T >inline
operator<<EBGeometry::Vec3T< T >friend
operator<=(const Vec3T< T > &u) const noexceptEBGeometry::Vec3T< T >inline
operator=(const Vec3T< T > &u) noexcept=defaultEBGeometry::Vec3T< T >
operator==(const Vec3T< T > &u) const noexceptEBGeometry::Vec3T< T >inline
operator>(const Vec3T< T > &u) const noexceptEBGeometry::Vec3T< T >inline
operator>=(const Vec3T< T > &u) const noexceptEBGeometry::Vec3T< T >inline
operator[](size_t i) noexceptEBGeometry::Vec3T< T >inline
operator[](size_t i) const noexceptEBGeometry::Vec3T< T >inline
unit(const size_t a_dir) noexceptEBGeometry::Vec3T< T >inlinestatic
Vec3T() noexceptEBGeometry::Vec3T< T >
Vec3T(const Vec3T< T > &a_u) noexcept=defaultEBGeometry::Vec3T< T >
Vec3T(const T &a_x, const T &a_y, const T &a_z) noexceptEBGeometry::Vec3T< T >
zeros() noexceptEBGeometry::Vec3T< T >inlinestatic
~Vec3T() noexcept=defaultEBGeometry::Vec3T< T >