EBGeometry
Compact, header-only C++ library for fast evaluation of signed distance functions
Loading...
Searching...
No Matches
EBGeometry::Triangle< T > Member List

This is the complete list of members for EBGeometry::Triangle< T >, including all inherited members.

computeNormal() noexceptEBGeometry::Triangle< T >
getEdgeNormals() const noexceptEBGeometry::Triangle< T >
getFaceId() const noexceptEBGeometry::Triangle< T >
getNormal() const noexceptEBGeometry::Triangle< T >
getVertexNormals() const noexceptEBGeometry::Triangle< T >
getVertexPositions() const noexceptEBGeometry::Triangle< T >
m_edgeNormalsEBGeometry::Triangle< T >protected
m_faceIdEBGeometry::Triangle< T >protected
m_triangleNormalEBGeometry::Triangle< T >protected
m_vertexNormalsEBGeometry::Triangle< T >protected
m_vertexPositionsEBGeometry::Triangle< T >protected
operator=(const Triangle &a_otherTriangle) noexcept=defaultEBGeometry::Triangle< T >
operator=(Triangle &&a_otherTriangle) noexcept=defaultEBGeometry::Triangle< T >
setEdgeNormals(const Array< Vec3, 3 > &a_edgeNormals) noexceptEBGeometry::Triangle< T >
setFaceId(const uint32_t a_faceId) noexceptEBGeometry::Triangle< T >
setNormal(const Vec3 &a_normal) noexceptEBGeometry::Triangle< T >
setVertexNormals(const Array< Vec3, 3 > &a_vertexNormals) noexceptEBGeometry::Triangle< T >
setVertexPositions(const Array< Vec3, 3 > &a_vertexPositions) noexceptEBGeometry::Triangle< T >
signedDistance(const Vec3 &a_point) const noexceptEBGeometry::Triangle< T >
Triangle() noexcept=defaultEBGeometry::Triangle< T >
Triangle(const Triangle &a_otherTriangle) noexcept=defaultEBGeometry::Triangle< T >
Triangle(Triangle &&a_otherTriangle) noexcept=defaultEBGeometry::Triangle< T >
Triangle(const Array< Vec3, 3 > &a_vertexPositions) noexceptEBGeometry::Triangle< T >
Vec2 typedefEBGeometry::Triangle< T >
Vec3 typedefEBGeometry::Triangle< T >
~Triangle() noexcept=defaultEBGeometry::Triangle< T >