EBGeometry 1.0
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EBGeometry::Triangle< T, Meta > Member List

This is the complete list of members for EBGeometry::Triangle< T, Meta >, including all inherited members.

computeNormal() noexceptEBGeometry::Triangle< T, Meta >
getEdgeNormals() noexceptEBGeometry::Triangle< T, Meta >
getEdgeNormals() const noexceptEBGeometry::Triangle< T, Meta >
getMetaData() noexceptEBGeometry::Triangle< T, Meta >
getMetaData() const noexceptEBGeometry::Triangle< T, Meta >
getNormal() noexceptEBGeometry::Triangle< T, Meta >
getNormal() const noexceptEBGeometry::Triangle< T, Meta >
getVertexNormals() noexceptEBGeometry::Triangle< T, Meta >
getVertexNormals() const noexceptEBGeometry::Triangle< T, Meta >
getVertexPositions() noexceptEBGeometry::Triangle< T, Meta >
getVertexPositions() const noexceptEBGeometry::Triangle< T, Meta >
m_edgeNormalsEBGeometry::Triangle< T, Meta >protected
m_metaDataEBGeometry::Triangle< T, Meta >protected
m_triangle2DEBGeometry::Triangle< T, Meta >protected
m_triangleNormalEBGeometry::Triangle< T, Meta >protected
m_vertexNormalsEBGeometry::Triangle< T, Meta >protected
m_vertexPositionsEBGeometry::Triangle< T, Meta >protected
operator=(const Triangle &a_otherTriangle) noexcept=defaultEBGeometry::Triangle< T, Meta >
operator=(Triangle &&a_otherTriangle) noexcept=defaultEBGeometry::Triangle< T, Meta >
projectPointToEdge(const Vec3 &a_point, const Vec3 &a_x0, const Vec3 &a_x1) const noexceptEBGeometry::Triangle< T, Meta >protected
setEdgeNormals(const std::array< Vec3, 3 > &a_edgeNormals) noexceptEBGeometry::Triangle< T, Meta >
setMetaData(const Meta &a_metaData) noexceptEBGeometry::Triangle< T, Meta >
setNormal(const Vec3 &a_normal) noexceptEBGeometry::Triangle< T, Meta >
setVertexNormals(const std::array< Vec3, 3 > &a_vertexNormals) noexceptEBGeometry::Triangle< T, Meta >
setVertexPositions(const std::array< Vec3, 3 > &a_vertexPositions) noexceptEBGeometry::Triangle< T, Meta >
signedDistance(const Vec3 &a_point) const noexceptEBGeometry::Triangle< T, Meta >
Triangle() noexcept=defaultEBGeometry::Triangle< T, Meta >
Triangle(const Triangle &a_otherTriangle) noexcept=defaultEBGeometry::Triangle< T, Meta >
Triangle(const std::array< Vec3, 3 > &a_vertexPositions) noexceptEBGeometry::Triangle< T, Meta >
Vec2 typedefEBGeometry::Triangle< T, Meta >
Vec3 typedefEBGeometry::Triangle< T, Meta >
~Triangle() noexcept=defaultEBGeometry::Triangle< T, Meta >