EBGeometry
Compact, header-only C++ library for fast evaluation of signed distance functions
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EBGeometry::BVHSmoothUnion< T, P, K, Blend > Member List

This is the complete list of members for EBGeometry::BVHSmoothUnion< T, P, K, Blend >, including all inherited members.

attach(const Pool &a_pool, const char *a_who) noexceptEBGeometry::PoolHandleinlineprotected
base() noexceptEBGeometry::PoolHandleinlineprotected
base() const noexceptEBGeometry::PoolHandleinlineprotected
BV typedefEBGeometry::BVHSmoothUnion< T, P, K, Blend >
BVHSmoothUnion()=deleteEBGeometry::BVHSmoothUnion< T, P, K, Blend >
BVHSmoothUnion(Pool &a_pool, const std::vector< P > &a_primitives, const std::vector< BV > &a_boundingVolumes, T a_smoothLen, Blend a_blend=Blend{}, BVH::Construction a_construction=BVH::Construction::SAH)EBGeometry::BVHSmoothUnion< T, P, K, Blend >
BVHSmoothUnion(Pool &a_pool, const std::vector< P > &a_primitives, const std::vector< BV > &a_boundingVolumes, T a_smoothLen, Blend a_blend, BVH::Construction a_construction, const BVH::ConstructionOptions &a_options)EBGeometry::BVHSmoothUnion< T, P, K, Blend >
BVHSmoothUnion(const Layout &a_layout, const PoolLocation &a_location) noexceptEBGeometry::BVHSmoothUnion< T, P, K, Blend >inline
computeBoundingVolume() const noexceptEBGeometry::BVHSmoothUnion< T, P, K, Blend >inline
deepCopy(Pool &a_dstPool) constEBGeometry::BVHSmoothUnion< T, P, K, Blend >inline
defaultConstructionOptions() noexceptEBGeometry::BVHSmoothUnion< T, P, K, Blend >inlinestatic
distanceQualityEBGeometry::BVHSmoothUnion< T, P, K, Blend >static
getBVH() const noexceptEBGeometry::BVHSmoothUnion< T, P, K, Blend >inline
getUnboundedPrimitives() const noexceptEBGeometry::BVHSmoothUnion< T, P, K, Blend >inline
isAttachedTo(const Pool &a_pool) const noexceptEBGeometry::PoolHandleinline
layout() const noexceptEBGeometry::BVHSmoothUnion< T, P, K, Blend >inline
location() const noexceptEBGeometry::PoolHandleinline
operator=(const PoolHandle &) noexcept=defaultEBGeometry::PoolHandleprotected
operator=(PoolHandle &&) noexcept=defaultEBGeometry::PoolHandleprotected
PoolHandle() noexcept=defaultEBGeometry::PoolHandleprotected
PoolHandle(const PoolLocation &a_location) noexceptEBGeometry::PoolHandleinlineexplicitprotected
PoolHandle(const PoolHandle &) noexcept=defaultEBGeometry::PoolHandleprotected
PoolHandle(PoolHandle &&) noexcept=defaultEBGeometry::PoolHandleprotected
rebasedLocation(const Pool &a_pool, uint64_t a_endByte, const char *a_who) const noexceptEBGeometry::PoolHandleinlineprotected
rebasedView(const Pool &a_pool) const noexceptEBGeometry::BVHSmoothUnion< T, P, K, Blend >inline
Root typedefEBGeometry::BVHSmoothUnion< T, P, K, Blend >
setLocation(const PoolLocation &a_location) noexceptEBGeometry::PoolHandleinlineprotected
signedDistance(const Vec3T< T > &a_point) const noexceptEBGeometry::BVHSmoothUnion< T, P, K, Blend >inline
~PoolHandle() noexcept=defaultEBGeometry::PoolHandleprotected