.. _Chap:Triangles: Triangle meshes ================ EBGeometry also supports representing a mesh directly as a collection of self-contained triangles, without storing the half-edge topology described in :ref:`Chap:DCEL`. Triangles in EBGeometry are actually *pseudo-triangles* that store all the vertex positions, as well as the face, vertex, and edge *pseudo-normals*, which are used when computing the signed distance to a triangle mesh. Triangle meshes in EBGeometry have no internal pointer chasing; they are stored in raw form, so that groups of them can be packed together tightly in memory as a single block, covering several triangles at once. Doing so enables evaluating the signed distance to several triangles simultaneously, using vectorized (SIMD) instructions rather than one triangle at a time -- see :ref:`Chap:SIMDAcceleration`.